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Nada-The World Tree project UE5

work in progress for a custom metahuman character
the workflow is sculpt in Zbrush then bake and texture in Substance painter then import in UE5 and create a fully rigged metahuman character
hair is just a placeholder as this character is a work in progress

concept art by the super talented Jessica! : https://www.artstation.com/artwork/gROl4m

Date
October 6, 2025